Introduction to Human Computer Interaction
(MidQuiz-1,Quiz-2&MidTerm Exam)
Question 1
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These are the windows of information that pop up to warn about a significant incident or request information.
Question 2
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Which of the following is NOT an Ergonomic example?
Question 3
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These are the reports that contain information about the incident, the objective data analysis, and the conclusions.
Question 4
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The prototyping phase follows after which of the following steps?
Question 5
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It's a separate intervention intended to change the structure but you can't predict how things will work out exactly.
Question 6
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It is the method of choosing items to concentrate on from the set of possibilities available for a search at a point in time.
Question 7
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Which of the following is design's golden rule?
Question 8
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It is a confirmation box, in which individual and isolated regions can be selected to activate an action inside a display.
Question 9
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These are the systems where augmented reality, window system, and 3D workspaces are used.
Question 10
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This is what you want to achieve in interaction.
Question 11
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It is the design of the interaction between users and products.
Question 12
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What is behavioral design?
Question 13
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Those are the small pictures or photographs depicted as device objects.
Question 14
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This is the interaction of the physical characteristics.
Question 15
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What is emotional interaction?
Question 16
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These are the screen areas which function as if they were separate, such as text or graphics.
Question 17
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These are set of options that appear on screen.
Question 18
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This is the nature of the interaction between the user / device.
Question 19
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It has a way to express instructions directly to the computer using accessible keys, characters or a combination.
Question 20
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In order to define its aims and purposes, it is the method of researching a practice or enterprise and creating structures and processes.
Question 1
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Which one of these would NOT be found in a good HCI?
Question 2
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You want to test the intuitiveness of the functionality of the application. For this task, you will use:
Question 3
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The prototyping phase follows after which of the following steps?
Question 4
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When is an interface annoying?
Question 5
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Fidelity can be considered as the
Question 6
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Basic activities in Interactive design EXCEPT
Question 7
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What is virtual agents?
Question 8
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Paper and pen-based sketches used for prototyping signify which of the following?
Question 9
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Emotional technology aims to
Question 10
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Question 11
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What is facial coding?
Question 12
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What are expressive interfaces?
Question 13
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What is reflective design?
Question 14
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What is physiological reactions?
Question 15
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Interaction design concerned with ___________
Question 16
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A search engine depends on _______to find information on the web.
Question 17
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What is deceptive technology?
Question 18
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All answers below is benefits of interface design from design rationale, except
Question 19
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What is Anthromorphism?
Question 20
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What is persuasive technologies?
Question 1
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It's a separate intervention intended to change the structure but you can't predict how things will work out exactly.
Question 2
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Which of the following is design's golden rule?
Question 3
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What is persuasive technologies?
Question 4
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When is an interface annoying?
Question 5
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What is facial coding?
Question 6
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What is Anthromorphism?
Question 7
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The prototyping phase follows after which of the following steps?
Question 8
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These are the reports that contain information about the incident, the objective data analysis, and the conclusions.
Question 9
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What is behavioral design?
Question 10
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These are set of options that appear on screen.
Question 11
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It is easier to incorporate user feedback during low-fidelity prototyping compared to high-fidelity prototyping
Question 12
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This is the nature of the interaction between the user / device.
Question 13
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A Prototyping session
Question 14
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Question 15
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Which one of these would NOT be found in a good HCI?
Question 16
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It has a way to express instructions directly to the computer using accessible keys, characters or a combination.
Question 17
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The use and creation of computational models of design processes and digital media is described as assisting and/or automating various aspects of the design process.
Question 18
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Which of the following is NOT an Ergonomic example?
Question 19
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These are the systems where augmented reality, window system, and 3D workspaces are used.
Question 20
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A search engine depends on _______to find information on the web.
Question 21
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Fidelity can be in terms of one or some or all of the following areas:
Question 22
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Sustainable HCI ...
Question 23
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Interaction design concerned with ___________
Question 24
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It is the method of choosing items to concentrate on from the set of possibilities available for a search at a point in time.
Question 25
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It is a confirmation box, in which individual and isolated regions can be selected to activate an action inside a display.
Question 26
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What is deceptive technology?
Question 27
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What is virtual agents?
Question 28
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What is emotional interaction?
Question 29
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What is reflective design?
Question 30
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Low-fidelity prototyping requires more precision than high-fidelity prototyping because that is when the major structure of the application is being designed
Question 31
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These are the screen areas which function as if they were separate, such as text or graphics.
Question 32
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These are the windows of information that pop up to warn about a significant incident or request information.
Question 33
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Why should you prototype?
Question 34
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Paper and pen-based sketches used for prototyping signify which of the following?
Question 35
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In order to define its aims and purposes, it is the method of researching a practice or enterprise and creating structures and processes.
Question 36
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It is the design of the interaction between users and products.
Question 37
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Basic activities in Interactive design EXCEPT
Question 38
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Emotional technology aims to
Question 39
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Fidelity can be considered as the
Question 40
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This is what you want to achieve in interaction.
Question 41
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A Prototype is
Question 42
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It requires more effort and resources to incorporate user feedback during high-fidelity prototyping
Question 43
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What is physiological reactions?
Question 44
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You want to test the intuitiveness of the functionality of the application. For this task, you will use:
Question 45
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This is the interaction of the physical characteristics.
Question 46
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All answers below are benefits of interface design from design rationale, except
Question 47
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Those are the small pictures or photographs depicted as device objects.
Question 48
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What are expressive interfaces?