, , Strength, | What are the characteristics of ? ( select all that applies) |
TRUE | Character rotation helps animators understand the character's proportion and construction. |
TRUE | If all your key poses are correctly thought out and timed, you will have no trouble in getting all your ideas across to an audience. |
square | Cube is the primitive form of what shape? |
Firm | Edge is somewhere in between and would be found most commonly on an angular form that is not completely squared off. |
Persistence of vision | A phenomenon where in the eye and brain has the tendency to continue to perceive image after it disappeared. |
12 | How many are included in the book of Disney animators Johnston and Thomas in 1981? |
FALSE | In a model sheet you will not see any character poses like side, back, front and three fourths. |
FALSE | Star is an example of a basic shape? |
Line of Action | This is the first step in constructing character. |
FALSE | Walt Disney was the first one to create animation completely on a computer with countless short films. |
TRUE | It's a good idea to experiment with thumb-nail sketches first to refine the poses and ideas when developing key poses. |
Exaggeration | A caricature of facial features, expressions, poses, attitudes and actions is called__________ . |
Form | by definition is the shape or of anything. |
Core shadow | What you call a dark band of value at the edge of a shadow? |
c-curve | Give one of the 3 basic lines |
Traditional Animation | What type of animation that involves animators drawing by hand for each and every frame? |
TRUE | Pose-to-Pose Action is when the animator carefully plans out the animation draws & sequence of poses. |
, Sphere, Cube, Cone | What are the basic primitives of forms? |
TRUE | Drawing straight in to Flash with a graphics tablet using the 'light box' or 'onion skin' tool can also employ a 'straight ahead' animation method. |
TRUE | A computer software package can inbetween for you, but it does not follow that computer software understands how things move in the real world. |
exaggeration | Animation usually operates in the realm of caricature in which becomes an important factor in order to capture the spirit of the action being depicted. |
character | A rotation should include a front view, back view, ¾ view, and profile view of the character. |
TRUE | Experimental animation is the art of combining two or more illogical paintings or art to create an animated scene. |
Plumb lines | are basically straight vertical or horizontal lines to help establish proper placement in your drawing. |
TRUE | Character Model Sheet are the templates of the characters used by the animation staff |
Hard | This kind of edge are those that you would see at the edge of a cast shadow. |
Acting space ,business | Background layouts will define an _______while storyboard frames will indicate the _______of each shot. |
TRUE | The concept of character is to provide enough information about the character's , and proportion so others can draw it. |
FALSE | The way the character acts out the events is not controlled by the animators even if they understand the character's personality traits and current emotional state |
TRUE | Gesture is the action of the pose or movement between its forms. |
Both answers are corect | What principle of animation softens the action and makes it more life like? |
TRUE | The key pose planning process goes hand-in hand with the idea of staging each action in such a way that it reads well and communicates clearly. |
Lifeline, Long, Two-dimensional, Stretch | What are the characteristics of gesture? (select all that applies) |
FALSE | Expertise in timing comes best with inexperience and personal experimentation, using the trial and error method in refining technique. |
Model-sheet | It is a document used to help standardize the appearance, posture and gestures on an animation character. |
Aardman | is the only popular company that produces feature length stop motion movies to this day. |
FALSE | Only one model sheet is needed to create an entire |
Shape Analyzation | What is the most difficult aspect of drawing which requires you to trust your eye? |
TRUE | Basic shapes enable character creation and create non-living props. |
FALSE | Appealing animation means being cute and cuddly. |
TRUE | Straight Ahead Action in hand drawn animation is when the animator starts at the first drawing in a scene and then draws all of the subsequent frames until he reaches the end of the scene. |
TRUE | A simple shape character uses one basic shape or FORM for the main body of character. |
Both answers are correct | Which device used the by printing a sequence of images on a spinning drum or disk to provide the illusion of continuous motion when viewed? |
TRUE | The storyboard serves as a blueprint for any film project and as the first visual impression of the film. |
3D Animation | The type of animation that are much faster to create because it uses computer software and the animation models are highly realistic. |
blue | Animator's key poses are usually done with what color of pencil |
Gesture | In a more abstract sense, the ______________ is the life, flow and energy of the figure. |
anticipation | poses are always key poses as they describe the extreme of the movement. |
FALSE | It is easier to go back and correct mistakes in Straight ahead animation compare to pose-to-pose animation. |
Firm | Edge is somewhere in between and would be found most commonly on an angular form that is not completely squared off. |
TRUE | Soft edges are those gradual transitions that you will see on around - deform |
FALSE | The animator doesn't need to be aware of the requirements of the script and the particular actions and events that are necessary to progress the storyline. |
Cube | What is not considered a Shape? |
HIps | When drawing simple lines for the of arms and legs, these are always attached across from each other. |
FALSE | It is ok to create Forms before creating line-of-action. |
TRUE | The easiest and best way to draw out a rotation |
Hot and cold | Which is not a basic field of value? |
cone | What is the primitive form of triangle |
clean-up artists | The one who tidy up all the drawings ready for tracing is called. |
TRUE | The 'key pose' technique is still the most widely used method of animating. |
TRUE | While gesture is more or less a two dimensional lay-in, adds a third dimension, depth. |
Arcs, Squash and Stretch, Secondary Action, Staging | What are the ? ( select all that apply) |
measurement | A common mistake with connecting to the neck is placing the neck on the center of like a lollipop and this can be avoided by using |
Core shadow | What you call a dark band of value at the edge of a shadow? |
Rotation | Model main purpose is to show the character from all sides. |
Chuckimation | is a combination of stop frame animation and live shots, where characters are dropped into a particular frame. |
sub-movements | Several key drawings that might be required to describe these even in most simple actions are called. |
FALSE | Line of action should not always be active. |
Squash and Stretch | is the most important principle because it gives a sense of weight and flexibility to draw objects. |
square | Cube is the primitive form of what shape? |
off-model | The character that is not drawn to according to production's standardized model is called. |
Disney Studios | What company was the biggest animation company in the world? |
exposure sheet | The ____________or timeline is continually revised to provide an accurate record of how the animation is to be photographed or rendered. |
TRUE | Key poses are also called extremes . |
illusion | Animation is an requiring the audience to suspend its disbelief. |
FALSE | It was never a practice to add the inbetween drawings after all key poses of a scene have been timed out on the exposure sheet and tested. |
1928 | What year was the first short film animation introduced with a synchronised sound? |
Circle | Sphere is the form of what shape? |
Gesture | a more abstract sense, the ______________ is the life, flow and energy of the figure. |
Hard Edges | This kind of edge are those that you would see at the edge of a cast shadow. |
Footage | The length of animation measured in feet is called |
Hard | This kind of edge are those that you would see at the edge of a cast shadow. |
Hard Edges | This kind of edge are those that you would see at the edge of a cast shadow. |
TRUE | allows the animator to map out the action in advance with sign posts by charting up these key poses into the timeline of computer software. |
TRUE | is to break down the character into its simplest forms. |
Key chains | The terms used to describe critical positions of an animated character or an object which depict the extreme points in its path of motion are the following, except: |
charcoal on water | These animation techniques make use of a method loosely describes as Straight ahead animation, except: |
Animation | is a graphic of drawings linked together to show movement by playing them back in rapid succession. |
on | The model sheet guides 300 or so artists working on the production to make all the characters look ____ model. |
Cube | What is not considered a Shape? |
11 | The standard size of the paper used for Story boarding is 8.5 x ____? |
Sand Animation, 3D Animation, Flip book Animation, Mechanical Animation | What are the types of animation technique? (select all that applies) |
None of the above | All are considered main application areas of animation except.. |
creating forms | This step f llows after creating structures. |
cone | What is the primitive form of triangle |
on-model | When the model sheet have been followed to perfection as if only one artist has drawn the character instead of over 300, the character is called |
Form | by definition is the shape or of anything. |
Top of the chin | Where must the mentolabial sulcus be located? |
2D animation | Mickey Mouse was first created using the technique. |
cylinder | What kind of form is usually easiest to use for arms and legs? |
Square | What is not considered a form? |
TRUE | The rotation insures that the character design can be turned |
TRUE | When dealing with up and down head tilts it is helpful to think of as a cylinder, or more precisely as a whistle. |
Kentridge | William is animator who created animated films using charcoal drawn on large sheet of paper. |
measurement | A common mistake with connecting to the neck is placing the neck on the centre of like a lollipop and this can be avoided by using |
None of the choices | These are the options you should consider for designing your character except. |
Vertical LInes | These lines can be use a line-of-action except. |
Depth | What is the 3 dimension that add to a shape which turns it into a form? |
Circle | Sphere is the form of what shape? |
FALSE | A simple shape character uses more than one basic shape or form for the main body of character. |
linear lay-in | The most important step of drawing which dictates all other steps in drawing is to establish the gesture or . |
Square | What is not considered a form? |
inbetweener | Who adds the required number of drawings between each key pose as prescribe by the animator's dope sheets? |
The Illusion of Life: Disney Animation | Which book was voted as one of the best animation books of all times in one poll? |
Break |
down into thirds vertically., Head |
fits into a box in profile, Head |
sits forward on the neck, avoid the lollipop head., Break |
down into fifths horizontally from the front | Choose all the keys to drawing the head. |
TRUE | Line-of-action makes your character's poses look more dynamic or active. |
All |
answers are correct. | How do you sustain an illusion? |
Depth | What is the 3 dimension that add to a shape which turns it into a form? |
Sitting at one arm's length from your drawing surface, relax then close your eyes and then open them back up slowly until you can make out the figure as a series of blurry light and dark shapes. | What does squint means? |
creating structures | This is the next step after adding simple shapes to the line of action. |
TRUE | The line of action is mostly a curved line. |
model sheet | The is used to fix in the animator's mind how the character moves and what it looks like. |
Shape Analyzation | What is the most difficult aspect of drawing which requires you to trust your eye? |
cylinder | is the most common form that you will be using around the arms and leg structures. |
The adventures of Mark Twain | What was the first full stop motion/clay animation released in 1985? |
Fantasmagorie | What is the first 2D animation created by Emile Cohl? |
TRUE | Animations are created from still images displayed in rapid succession. |
front | Always remember that are always on the side of the body. |
TRUE | Model sheets are required when a large number of artists are involved in the production of an animated film to help maintain the continuity in characters from scene to scene. |